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Cutscene Collective
BoomTown Charlie
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Founder and Lead Narrative Analyst
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Join date: Nov 25, 2024
About
Exploring stories, themes, and design in video games, one cutscene at a time.
Posts (43)
Jan 18, 2026 ∙ 5 min
My Most Anticipated 2026 Game Releases, Rumours, and Delays.
2026 is shaping up to be one of the most unpredictable years in gaming. From Saros and Control Resonant to GTA 6 and a wild Witcher 3 rumour. Happy 2026 to you all! It’s been a while since my last upload, well, because on a personal level, it’s been a tough couple of months, so I do appreciate you clicking on this video. After all, you were the reason why the channel grew in 2025! This channel is all me. No AI-edits, voiceovers, or thumbnails. So if you wanna support the channel, you can...
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Oct 13, 2025 ∙ 5 min
Borderlands 4 Review: Worth it?
Is Borderlands 4 finally course-corrected after the September patch? Dive into story, performance, world design, combat, and 100+ hours of gameplay. Find out if it’s worth buying! Borderlands 4 shouldn’t work, but it does. It's a co-op looter-shooter, yet the majority of players experience it solo. It’s not a live-service game, yet it promises a steady flow of free and paid post-launch content. And in a stacked season of releases like Battlefield 6 and Hollow Knight: Silksong, it carves out a...
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Oct 9, 2025 ∙ 7 min
Behind Ghost of Yotei’s Visual Storytelling with Art Director Joanna Wang
Production Art Director Joanna Wang reveals how Atsu’s design, the infamous Yōtei Six, and the world of Ezo were all built to tell a visual story of vengeance and survival. This is how Sucker Punch crafts meaning through colour, silhouette, and space. The world of Ghost of Yōtei is a visual masterpiece, a land of beauty and brutality. None of it is accidental. Every line, colour, and silhouette is a deliberate choice. To uncover how this world was shaped, Cutscene Collective sat down with...
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