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Cutscene Collective


Behind Ghost of Yotei’s Visual Storytelling with Art Director Joanna Wang
Production Art Director Joanna Wang reveals how Atsu’s design, the infamous Yōtei Six, and the world of Ezo were all built to tell a visual story of vengeance and survival. This is how Sucker Punch crafts meaning through colour, silhouette, and space. The world of Ghost of Yōtei is a visual masterpiece, a land of beauty and brutality. None of it is accidental. Every line, colour, and silhouette is a deliberate choice. To uncover how this world was shaped, Cutscene Collective

BoomTown Charlie
Oct 97 min read


The Last Of Us Fans vs Naughty Dog
Watch never-before-shared insights from my 2020 conversation with The Last Of US director Neil Druckmann about artistic freedom, as I explore the biggest question in modern storytelling: who controls the narrative—creators or fans? "And we didn't make the traditional sequel, I think, that a lot of people expected. And some people loved that and some people kind of had a hard time with it." - Neil Druckmann, Director, The Last Of Us. Five years later, The Last of Us Part 2 rem

BoomTown Charlie
Apr 137 min read
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