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The 5 Worst Looter-Shooters – What Went Wrong?

Updated: Mar 4

From unfinished content to terrible design choices, these five looter-shooters flopped HARD. Today, we’re breaking down what went wrong with games like Anthem, Suicide Squad: Kill the Justice League, and more. But were they all bad?



’ve already covered the best looter-shooters, that aren’t Destiny, so it’s only fair we talk about the ones you should avoid!


Games that stumbled commercially, critically, or just couldn't hold onto their player base. I played the top 4 in this list, and to be fair, each of these games had something special, something that—despite their flaws—resonated with players like myself, and probably you. 


Looter-shooters are built on the thrill of combat and chasing the next powerful upgrade. When done right, they can be some of the most addictive gameplay loops. But when they fail… they fail hard.


5. Redfall (2023) – Arkane’s Unexpected Misstep


Arkane Studios is known for Dishonored, Prey, and Deathloop—games that value player choice and deep world-building. But with Redfall, they took a different approach: a co-op looter-shooter. And it didn’t go well.


The AI was broken, the world felt empty, and the loot system? Almost meaningless. Redfall was supposed to be a thrilling vampire hunt—but instead, it felt more like a buggy, lifeless world where enemies barely reacted to your presence.


For Arkane fans, Redfall was more than just a bad looter-shooter—it was a heartbreaking departure from what made their games great.


4. Godfall (2020) – Shiny but Shallow


When Godfall was revealed as a PlayStation 5 launch title, it was the most next-geny-looking next-gen game to ever be. I mean it had—gorgeous visuals, fluid melee combat, and a loot system built around epic weapons and armour.


But graphics alone don’t make a game great. Beneath the surface, Godfall lacked variety. The story was forgettable, the enemies were repetitive, and the endgame? Just running the same activities over and over.


It looked like next-gen gaming, but it didn’t feel like it at all.


3. Marvel’s Avengers (2020) – Not So Super


Let’s get this out of the way: Marvel’s Avengers’ single-player campaign? It was actually pretty good. Kamala Khan’s story was heartfelt, and it captured what made the Avengers great.


The problem? Once the credits rolled, you were left with a lifeless live-service grind. The loot wasn’t satisfying, the missions felt copy-pasted, and while most characters felt unique, some of the Avengers themselves struggled to feel different from each other in gameplay. 


For a game featuring Earth’s Mightiest Heroes, it’s ironic that Avengers ended up getting snapped out of existence… no for real, if you didn’t buy a hard copy, or purchase it digitally with your account, you can’t get the game anymore.


2. Suicide Squad: Kill the Justice League (2024) – Rocksteady’s Risky Gamble


Rocksteady gave us the Arkham trilogy—some of the best superhero games ever made. So, when they announced Suicide Squad: Kill the Justice League, expectations were sky-high.


And then... the game actually launched."


Instead of tight, hand-to-hand Arkham-style combat, we got a looter-shooter with floaty gunplay, weak RPG mechanics, and a progression system that felt more like a chore than a reward.


And yet, for all its flaws, it still had a strong cinematic presentation. Seeing our iconic heroes twisted into villains? It had potential. But ultimately, the game’s live-service focus suffocated all the fun.


1. Anthem (2019) – BioWare’s Biggest Misfire


Anthem was supposed to be BioWare’s answer to Destiny—a sci-fi world packed with high-flying combat, loot-driven progression, and a grand narrative. And for a moment, it felt like it might succeed.


Soaring through the skies in a Javelin? That was incredible. The freedom, the speed, the sheer power—it felt like the Iron Man game we never got.


But once you touched the ground, reality set in. Anthem’s missions were repetitive, the loot progression was uninspired, and its endgame? Practically nonexistent. 


I must admit, this one probably hurt the most. There was so much potential here, but shooting and melee were lacklustre. And the enemy types may have been varied, but it didn’t matter when enemies looked like tiny specs on the screen, and the loot chase was confusing and didn’t feel special, not to mention the worst part was an underbaked and buggy multiplayer.

BioWare was working on an overhaul—dubbed Anthem Next by the fans and media—but that, too, was abandoned.



At their core, each of these games had potential. Anthem’s flight was exhilarating. Marvel’s Avengers had a great single-player campaign. And Godfall looked stunning. Redfall… was Redfall. But in the end, their failures outweighed their successes.


Looter-shooters can work. When done right, they create some of the most engaging, long-lasting experiences in gaming. But for these five? They serve as a reminder that no amount of loot can save a game from its own shortcomings.


Which looter-shooter disappointed you the most? Sound off in the comments! 


If you’ve enjoyed the video, it truly helps if you like, subscribe, and hit the bell icon to support us here at Cutscene Collective, where we explore the stories behind your favourite games. Let us know your thoughts below. And ‘til the next one, be good to each other.


 
 
 

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