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Warframe 1999 Demo: Community Reacts

We have collected your impressions for the Warframe 1999 demo! What do you think? Sound off in the comment section!



Hey everyone, welcome back to Cutscene Collective. This is a follow-up to my previous video on 'Why Warframe 1999 is the Perfect Expansion.' Today, I’ll be taking a backseat and diving into the community's impressions of the Warframe 1999 demo, since it has been out for about a week now.


Have you played it yet? I’d love to know what you thought of the demo, and if you agree with some of the thoughts in this video. Let’s get into it!


Atmosphere

The community has praised the new tile set for its immersive feel. Here are some standout comments.


Rexis12 from Reddit said, ‘The environment just gives a visceral sense of dopamine as you're literally spiderman-ing yourself through alleyways and in between apartment buildings'.


DAZ_ZI shared, 'The atmosphere was perfect. This place really does feel like a European/Mediterranean town 'after the party' in the small hours of the morning.'


gohomenoonewantsyou added, 'The setting is incredible. It gives me this weird mix of Half-Life and the Division, whilst also distinctly feeling like Warframe.’


I couldn’t agree more! The stark and moody lighting is captivating. However, I hope they inject more bright reds and blues into the yellow, green, and brown tones to create a more balanced palette. Overall, the atmosphere is a fantastic step in the right direction.


Level Design

Feedback for Level Design has been a mix of praise and constructive criticism. Here’s what players had to say.


silwing commented, 'The new area looks really good and it's fun to explore, but it's pretty limited in terms of interactions.'


PSN Unstar noted, 'The artificially low ceilings made it weird that I couldn’t climb all the buildings.'


gohomenoonewantsyou said, 'The setting is incredible... it feels like a natural part of the game.'


I personally liked the cramped and vertical-level design! Höllvania fills the gap between the huge open-world maps and traditional Warframe tilesets we’ve had in the past. Plus, navigating rooftops is a fun change, especially when enemies occasionally climb up and engage with you. However, I agree that there could be more interactive elements and variety in the environment to keep players engaged.


Weapon Gameplay

Moving on to weapon gameplay and Dante_FromDMCseries expressed excitement stating, 'Shooting with single-target guns and slashing away with the Skana brought me back to the days before the nuke meta.'


BKA_006 simply stated, 'I just need the silenced pistol now. DE PLEASE.' However, danceswithphantoms pointed out that the secondary pistol lacks punch, which is something the team definitely needs to address.'


Well I thought the secondary pistol, the Vesper 77 felt fantastic. The gun-feel, feedback, and one-shot power. I really hope we can bring it out of 1999 and into the Star Chart!


Atomicycle

Now, let’s discuss the Atomicycle, which seems to be a huge point of contention among players. DAZ_ZI said, 'The Atomicycle handles like an Asphalt game gone wrong.'


icastfist1 shared, 'I ditched the bike for the rest of the demo after realizing how janky it was.'


Tristan219566 added, 'The controls and speed make it difficult to control, especially in crowded streets.'


danceswithphantoms suggested, allowing players to shoot their secondary weapon while riding would significantly improve the experience.’


Yeah, I felt the Atomicycle’s handling was unintuitive. You intend to do something with the bike, but it often does something else. DE should consider a button remap and fix the bike handling before the official launch.


Enemy Design

Finally, enemy design, which sparked some interesting discussions.


gohomenoonewantsyou mentioned, 'The enemy mechanics are cool, but for many players, they won't make much difference because they'll stick to boring builds.'


Tristan219566 said popping Scaldra weakpoints feels awesome, watching the gas bags pop and the enemies wither away.


silwing expressed concern, stating, 'I would like to see more specialized enemies rather than the usual Eximus units.'


I found the Eximus units felt out of place in the 1999 setting and hoped for a new take on these major units. On the flip side, I did enjoy the melee units that closed in on you, as they dodged your shots. The community seems divided on enemy design, but I believe we’ll see more when we get to the full release.


Conclusion

Overall, the Warframe 1999 demo has sparked excitement within the community, with plenty of room for improvement. Some didn’t like the hero-shooter-like Protoframes, while others championed DE and their return to a Dark Sector setting. Though it was too short for my liking, the demo did offer a little taste of what’s to come. I’m interested to flesh out the story and to see how far 1999 takes it to.


Thank you for tuning in! What do you think about the 1999 demo? Please like, subscribe, and let me know your thoughts in the comments. Until next time, be good to each other!

 
 
 

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